![]() Worse than that, the way that this reacts in different situations is different. Unfortunately, in order to find out what OpenGL version is available you need to have already created a Display, which means you don’t know what OpenGL versions are available to use until it’s too late. When using LWJGL, in order to request the OpenGL version you want to use you need to set up a ContextAttribs object correctly and pass it in to the call to Display.create() when you create the display to use.
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